![]() The table was authored within the current 10.5 beta cycle so use a recent version of VPX for it. Complete overhaul of the graphics and playfield lights. Thanks to rascal for permission to upload this version. It started as a reskin with better graphics but I ended up replacing and reworking many of the elements. To get an understanding of the rules for Spirit. This is a mod to rascal's recent VPX conversion of Caveman. The top left saucer which needs to be shot for multiball play is a very challenging shot - it's worth watching the following videos on Youtube Higher the number, the less foggy it will look.Ĭonst GI_Modulation can only be 0 or 1 - change to 1 to remove milky halos around GI lights. If the table looks foggy or milky on your monitor then change these variables at the start of the script to the following numbers.Ĭonst Flasher_Reduction can be any number between 0 and 100 so tweak to your liking. These outer flippers are assigned to left and right magnasave. The real cabinet has an additional set of buttons for these smaller flippers so if yourĬabinet has them, turn the option off for much more challenging play. ![]() This links the outlane flippers to the mainįlippers for cabinets that don't have 2 sets of flipper buttons. There is an option at the top of the script named flip_link which is turned on by default. The plastics from the playfield though via the use of flashers with a plastic texture applied mapped to the appropriate shape. It forced me to find a different method to distinguish This table was challengingīecause the playfield and plastics are black which was very difficult to light. This build uses resources from the VP9 version of Spirit with a lot of modification to sit right in VP10. Here is Spirit by Gottlieb - a rather rare system 80 game with a supernatural theme.
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